
Cede Forster
Bat Country Goonswarm Federation
145
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Posted - 2015.06.26 18:47:24 -
[1] - Quote
CCP Rise wrote:Hello
Small update for you on the new modules.
First of all, the first build that went to sisi with the new modules has several incomplete pieces, one of which was the absence of stacking penalties on the explosion radius and explosion velocity bonus for new modules. That should be fixed in the newest build.
Second of all, after some really great feedback from you guys (and from the CSM) we are going to tune the initial numbers for these modules down a bit from what was proposed in the OP. There's a few problems with the numbers proposed originally but at the end of the day it would have meant Missile Guidance Modules were substantially stronger than their tracking counterparts (around 50% stronger for the enhancer and around 33% stronger for the computer).
I'm going to just update the OP with the new numbers and you guys can let me know what you think. If you notice any other problems or bugs on sisi be sure to point them out.
Thanks for all the feedback so far!
There is actually a logic flaw in this approach because of how turrets work in oppose to missiles.
As soon a target is far enough away, the transverse speed becomes irrelevant for turrets, the damage is exclusively decided by the question if the target is within optimal range.
The same situation does not occur for missiles, because the damage application is based on speed and not on the direction of the ship. A ship will speed tank missiles at 1km as good as at 249 km. This requires for the same application of damage to counter the effect of the speed tank AND extend the range to reach the target. Additionally the limit of missle flight time means that a fast traveling ship is able to reduce the application further by reducing the effective range orbiting the target at a high range to increase the missile flight path.
You can of course adjust the modules so it allows comparative application of damage on range, but this will create a disproportional advantage in close range.
The idea that you can make missile modules work comparative to turret modules is simply not working. I am a bit too lazy to do this right now, but you can solve the turret damage equation against the missile damage equation to proof that it wont be possible to solve the equation to the same damage applicability for turrets and missiles on all ranges, because of the effect that the vector of the speed has to the damage application of turrets based on distance. It is just in the nature of the damage application formulas to make it impossible to be comparative unless you want to change the engine substantially.
The only realistic solution that you can implement on the short term is to separate the modules for long range missiles and short range missiles (Module that only affects LM, HM, CM and another set that affects R,HAM,TORP). |